I wonder if this is superimposed directly on the top of the peripheral screen creating slight color or brightness mismatch. ![]() This is more visible to some people, and we think that this is where Varjo renders its focus screen since that has fixed 1:1 pixels rendering depending on your PPD setting in VB. In DFR mode there seems to be a faint square-shaped box in the central FOV that's lighter in color. With DFR mode my PC crashed with peripheral_multiplier 1.0. Single-threaded DCS.exe still works the exact same as before, meaning quadview mirror screen as well as double cursor problem, and still uses OpenVR API by default. However, with Varjo Foveated mod things have taken 360 degree turn and you can now achieve both performance and visual quality with quad view + dynamic foveation. In the past, we've tried to avoid using this mode because of poor performance and double cursor issue. GitHub, note that OXTRK is not compatible with quad view and should be disabled.This is done via mbucchia's Varjo Foveated mod Home Dynamic Foveated Rendering now works via Quad View mode. This may change in the future once DCS mt becomes mainstream. DCT multi-thread exe is a new app and is located in a separate folder (bin-mt), if you used to run DCS via the old shortcut it will not work because it will still activate the old single threaded DCS which is still present in the regular bin folder. Buildings are way too reflective at night with strange white flashes with night lightings. Flat shadows no longer impose excessive performance penalty, but there might still be issues with other shadow settings. On my setup the cost is 2.5-3.0 ms increase in CPU frametime and 1.0 ms in GPU frametime, YMMV. Motion smoothing works really well in Fixed 45 fps, providing that you can maintain fps above that number. Moderate increase in minimum and avg fps is seen with DCS MT for most people, especially in CPU intensive scenarios (MP, complex missions, etc.). OpenXR Toolkit's Turbo Mode causes both CPU and GPU frametime spikes in Steam OpenXR mode on my setup, YMMV. This helps minimize chromostereopsis effect and is highly recommended, but it is currently not compatible with DFR mode. OpenXR Toolkit v1.3.0 now supports chromatic aberration correction. XRnecksafer b5 can cause DCS crash in Steam OpenXR mode even when it's not running (possible redundant/residual OXR layers), uninstall it to resolve this if you have the issue. When you update VB, this will also need to be reinstalled. ![]() OpenXR-InstanceExtension wrapper is required for Varjo OpenXR runtime to disable quad view output (no need for Steam OpenXR runtime). ![]() With multi-threaded DCS which is now highly recommended when used with dynamic foveated rendering, forcing Steam OpenVR mode (-force_steam_VR) can cause freezing while forcing Varjo OpenVR mode (-force_varjo_VR) can cause graphic glitches. Single threaded DCS still uses OpenVR API as default. Default output is Varjo OpenXR, hence no need to be run via shortcuts/command lines (at least as of now). **The current state of muti-threaded DCS beta & Dynamic Foveation with the Aero**
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